Intel's Game DevTech Engineers work at the bleeding edge of developing and optimizing new technologies on Intel's GPUs, CPUs, and other platform components. They work directly with leading game and game engine developers to create innovative solutions and technology showcases. They are part of a global yet tightly knit team, with a diversity of skills and experience, working to make games the best they can be on Intel hardware.
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Bachelor’s or a master's degree in computer science, Software Engineering, or any STEM related discipline
4 plus years of experience working as a game developer, graphics programmer, or closely related position.
4+ years of experience in C/C++ and experience with large, unfamiliar codebases, and the ability to add meaningful data-driven improvements to them
Experience with performance profiling and optimization on the GPU and/or CPU
3+ years of experience in one or more of the following:
Advanced graphics programming knowledge, including full understanding of the graphics pipeline and experience with DirectX 12, Vulkan, and/or Metal.
The ability to write and optimize shaders.
Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components.
Understanding of the Microsoft Windows architecture and how it can impact performance.
Experience with the following skills and technologies a plus:
Experience developing games using Unity or Unreal Engine, or developing plugins for Unity or submitting code contributions to UE5, especially if they are related to graphics or performance.
Passion for video games
Experience with ISPC
SIMD assembly, vectorization, and optimization
Direct customer interaction experience
Bonus: familiarity with Intel tools such as (GPA) Graphics Performance Analyzer or VTune.
Inside this Business Group
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to continue to advance PC experiences to deliver the real-world performance people demand. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here.
Intel is committed to a culture of accessibility. Intel provides accommodations to applicants and employees with disabilities. Find information and request accommodation here.
Annual Salary Range for jobs which could be performed in Canada:CAD 98,430.00-147,750.00
Salary range dependent on a number of factors including location and experience
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. In certain circumstances the work model may change to accommodate business needs.