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Sorry, my english is not very good. It seems to me that those are not opposing topics; I think they are parts of the same idea, in fact some elements of SOLID match the ideology of pattern design.
May 07, 2010
Reply 1
Here are some principles mentioned in "Head First: Design Patterns (Freeman, Eric; Robson, Elisabeth; Bates, Bert; Sierra, Kathy (2004-10-25). O'Reilly Media.)"...

  • Identify the aspects of your application that vary and separate them from what stays the same.
  • Program to an interface, not an implementation.
  • Favor composition over inheritance.
  • Depend upon abstractions. Do not depend upon concrete classes.
  • Principle of Least Knowledge: talk only to your immediate friends.
  • The Hollywood Principle Don’t call us, we’ll call you.

Happy coding!

Johan Van Tonder, Mar 28, 2015
Reply 2
And don't forget the Law of Demeter

Some apps let you chain dot all the way through the object model (as in: Customer.Orders[9].LineItem[2].Product.Name)
While it's great for programming its terrible for performance.
Aaron Burton, May 19, 2010
Reply 3
What i know is that there are not just 5 Design principles. There are almost 10 Design principles.

1. Open Closed Principle
2. Liskov Substitution Principle
3. Dependency Inversion Principle
4. Interface segregation Principle
5. Release Reuse Equivalency Principle
6. Common Closure Principle
7. Common Reuse Principle
8. Acyclic Dependencies Principle
9. Stable Dependencies Principle
10. Stable Abstraction Principle

For sort description please see
For detail please see (Robert C. Martin)
Ram Pandey, May 16, 2010
Reply 4

I understand SOLID is basis for the good programming, but there are few more design principles which should also be taken into consideration for good design.

1. DRY
2. YAGINI - Microsoft has used this principle quite extensively in the developement of windows 7.

Not very sure but can get the basic information of these two principles on URL.
Saurabh Saxena, May 09, 2010
Reply 5
For all things SOLID, just do a search for 'Uncle Bob Martin', or 'SOLID Programming Principles'. The best book to get started is Agile Principles, Patterns and Practices in C# by Robert and Micah Martin.

Learning Design Patterns + SOLID principles changed my programming for the better (MUCH better!). There are many resources on the internet, that would be the best place to start, and the book I mention above is a must-have for C#.

Find a good users group, or visit a Code Camp if there is one near you, there are usually a lot of good talks related to Design Patterns and SOLID principles. Here's one presentation on SOLID:
Alexander Dimauro, May 09, 2010
Reply 6
Here's a good link on the topic of SOLID design principles:

Sreenivas Manyam Rajaram, May 06, 2010
Reply 7
On each of the SOLID design principles, I would like to see some more detailed explanations and example code. This would be of great help to beginning .NET developers. Any pointers or links would be appreciated.
Lalitha Lydia, May 05, 2010
Reply 8
Yes I agree.

I myself, I also went through the same process to improve my professional skills. First, I studied up on the SOLID principles. After that, when I started to design using these principles, most of the time, Design Patterns got automatically implemented.
Neelakandan Dhanigachalam, May 01, 2010
The Google Singleton Detector, or GSD, is a tool which analyzes Java bytecode and detects the use of Singletons. It detects four different types of global state, including singletons, hingletons, mingletons and fingletons, to allow you to see all of the uses of global state inside a project and remove them.... to help testing
Apr 09, 2010
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