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Replies: 3
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Accessing an entity through a dll chainHi,
Here is my scenario: I have three .dll class libraries, LibraryA, LibraryB, & Library C. Library A references B and B references to C, like so: LibraryA -> LibraryB-->LibraryC . In these libraries I have my classes, enums, structs, etc. Sometimes I need an enum from library A and use it in library C. This creates a circular dependency, so I cannot access this enum from library C. How would I solve this problem? Should I create a new common library, say LibraryD, which includes all of the shared items of Library A-B-C? Thanks and best regards, Volkan Genç, Jan 01, 2012
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Reply 1Hi,
Yes. Create a new class library project and keep all your common functions inside this library and referenced it wherever required. Thanks Sivakumar Sivakumar Sivaprakasam, Jan 04, 2012
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Reply 2Hi
Could you please explain your problem little more clear. From your statement "Sometimes I need an enum from library A and use it in library C. " I guess you mean libraryA.Enum is required by LibraryC? If my guess is correct , considering the Chain you have put here, there may be a Cyclic Reference only if Library A tries to use an Enum defined in LIbrary C. In your case it should not be a problem. Ideally if you want to expose an Enum defined in Library A to Library C you should have a public Property in Library A, which could be used by C. Library A... MyEnum _myEnum=MyEnum.DefaultValue; public MyEnum MyEnumerator { get{return _myEnum;} } Library A internally - at any instance may update _myEnum private variable so that Library C can only use A's Enum and not update it. Thanks, Tarriq Tarriq Ferrose Khan, Jan 03, 2012
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Reply 3Hi
Your guess is right, you should create a new common library which will have common code which can be used in any other library. Thanks & Regards, Ankit Parikh Ankit Parikh, Jan 03, 2012
Hi Ron
Thanks for the help.
P&P? Sorry, am new to design patterns and am missing the reference.
It is a turn-based game.
Doug
Apr 03, 2011
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