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Define an object that encapsulates how a set of objects interact.
Mediator promotes loose coupling by keeping objects from referring
to each other explicitly, and it lets you vary their interaction
independently.
Frequency of use: medium low
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The classes and/or objects participating in this pattern are:
- Mediator (IChatroom)
- defines an interface for communicating with Colleague objects
- ConcreteMediator (Chatroom)
- implements cooperative behavior by
coordinating Colleague objects
- knows and maintains its colleagues
- Colleague classes (Participant)
- each Colleague class knows its Mediator
object
- each colleague communicates with its mediator whenever it would have
otherwise communicated with another colleague
This structural code demonstrates the Mediator pattern facilitating loosely coupled
communication between different objects and object types. The mediator
is a central hub through which all interaction must take place.
Show code
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// Mediator pattern -- Structural example
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using System;
using System.Collections;
namespace DoFactory.GangOfFour.Mediator.Structural
{
// Mainapp test application
class MainApp
{
static void Main()
{
ConcreteMediator m = new ConcreteMediator();
ConcreteColleague1 c1 = new ConcreteColleague1(m);
ConcreteColleague2 c2 = new ConcreteColleague2(m);
m.Colleague1 = c1;
m.Colleague2 = c2;
c1.Send("How are you?");
c2.Send("Fine, thanks");
// Wait for user
Console.Read();
}
}
// "Mediator"
abstract class Mediator
{
public abstract void Send(string message,
Colleague colleague);
}
// "ConcreteMediator"
class ConcreteMediator : Mediator
{
private ConcreteColleague1 colleague1;
private ConcreteColleague2 colleague2;
public ConcreteColleague1 Colleague1
{
set{ colleague1 = value; }
}
public ConcreteColleague2 Colleague2
{
set{ colleague2 = value; }
}
public override void Send(string message,
Colleague colleague)
{
if (colleague == colleague1)
{
colleague2.Notify(message);
}
else
{
colleague1.Notify(message);
}
}
}
// "Colleague"
abstract class Colleague
{
protected Mediator mediator;
// Constructor
public Colleague(Mediator mediator)
{
this.mediator = mediator;
}
}
// "ConcreteColleague1"
class ConcreteColleague1 : Colleague
{
// Constructor
public ConcreteColleague1(Mediator mediator)
: base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("Colleague1 gets message: "
+ message);
}
}
// "ConcreteColleague2"
class ConcreteColleague2 : Colleague
{
// Constructor
public ConcreteColleague2(Mediator mediator)
: base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("Colleague2 gets message: "
+ message);
}
}
}
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Output
Colleague2 gets message: How are you?
Colleague1 gets message: Fine, thanks
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This real-world code demonstrates the Mediator pattern facilitating loosely coupled
communication between different Participants registering with a
Chatroom. The Chatroom is the central hub through which all communication
takes place. At this point only one-to-one communication is implemented
in the Chatroom, but would be trivial to change to one-to-many.
Show code
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// Mediator pattern -- Real World example
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using System;
using System.Collections;
namespace DoFactory.GangOfFour.Mediator.RealWorld
{
// MainApp test application
class MainApp
{
static void Main()
{
// Create chatroom
Chatroom chatroom = new Chatroom();
// Create participants and register them
Participant George = new Beatle("George");
Participant Paul = new Beatle("Paul");
Participant Ringo = new Beatle("Ringo");
Participant John = new Beatle("John") ;
Participant Yoko = new NonBeatle("Yoko");
chatroom.Register(George);
chatroom.Register(Paul);
chatroom.Register(Ringo);
chatroom.Register(John);
chatroom.Register(Yoko);
// Chatting participants
Yoko.Send ("John", "Hi John!");
Paul.Send ("Ringo", "All you need is love");
Ringo.Send("George", "My sweet Lord");
Paul.Send ("John", "Can't buy me love");
John.Send ("Yoko", "My sweet love") ;
// Wait for user
Console.Read();
}
}
// "Mediator"
abstract class AbstractChatroom
{
public abstract void Register(Participant participant);
public abstract void Send(
string from, string to, string message);
}
// "ConcreteMediator"
class Chatroom : AbstractChatroom
{
private Hashtable participants = new Hashtable();
public override void Register(Participant participant)
{
if (participants[participant.Name] == null)
{
participants[participant.Name] = participant;
}
participant.Chatroom = this;
}
public override void Send(
string from, string to, string message)
{
Participant pto = (Participant)participants[to];
if (pto != null)
{
pto.Receive(from, message);
}
}
}
// "AbstractColleague"
class Participant
{
private Chatroom chatroom;
private string name;
// Constructor
public Participant(string name)
{
this.name = name;
}
// Properties
public string Name
{
get{ return name; }
}
public Chatroom Chatroom
{
set{ chatroom = value; }
get{ return chatroom; }
}
public void Send(string to, string message)
{
chatroom.Send(name, to, message);
}
public virtual void Receive(
string from, string message)
{
Console.WriteLine("{0} to {1}: '{2}'",
from, Name, message);
}
}
//" ConcreteColleague1"
class Beatle : Participant
{
// Constructor
public Beatle(string name) : base(name)
{
}
public override void Receive(string from, string message)
{
Console.Write("To a Beatle: ");
base.Receive(from, message);
}
}
//" ConcreteColleague2"
class NonBeatle : Participant
{
// Constructor
public NonBeatle(string name) : base(name)
{
}
public override void Receive(string from, string message)
{
Console.Write("To a non-Beatle: ");
base.Receive(from, message);
}
}
}
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Output
To a Beatle: Yoko to John: 'Hi John!'
To a Beatle: Paul to Ringo: 'All you need is love'
To a Beatle: Ringo to George: 'My sweet Lord'
To a Beatle: Paul to John: 'Can't buy me love'
To a non-Beatle: John to Yoko: 'My sweet love'
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This .NET optimized code demonstrates the
same real-world situation as above but uses modern, built-in .NET features.
Show code
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// Mediator pattern -- .NET optimized
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See our Singleton page for a .NET optimized code sample.
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