Iterator Design Pattern

 definition
 UML diagram
 participants
 sample code in C#



definition

Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

Frequency of use:   high

UML class diagram


participants

    The classes and/or objects participating in this pattern are:

  • Iterator  (AbstractIterator)
    • defines an interface for accessing and traversing elements.
  • ConcreteIterator  (Iterator)
    • implements the Iterator interface.
    • keeps track of the current position in the traversal of the aggregate.
  • Aggregate  (AbstractCollection)
    • defines an interface for creating an Iterator object
  • ConcreteAggregate  (Collection)
    • implements the Iterator creation interface to return an instance of the proper ConcreteIterator

sample code in C#

This structural code demonstrates the Iterator pattern which provides for a way to traverse (iterate) over a collection of items without detailing the underlying structure of the collection.

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// Iterator pattern -- Structural example




This real-world code demonstrates the Iterator pattern which is used to iterate over a collection of items and skip a specific number of items each iteration.

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// Iterator pattern -- Real World example




This .NET optimized code demonstrates the same real-world situation as above but uses modern, built-in .NET features, such as, generics, reflection, object initializers, automatic properties, etc.

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// Iterator pattern -- .NET optimized




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.NET
Design Pattern
Framework 4.0


 
C# and VB.NET


   Includes:

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