Builder Design Pattern

 definition
 UML diagram
 participants
 sample code in C#



definition

Separate the construction of a complex object from its representation so that the same construction process can create different representations.

Frequency of use:   medium low

UML class diagram


participants

    The classes and/or objects participating in this pattern are:

  • Builder  (VehicleBuilder)
    • specifies an abstract interface for creating parts of a Product object
  • ConcreteBuilder  (MotorCycleBuilder, CarBuilder, ScooterBuilder)
    • constructs and assembles parts of the product by implementing the Builder interface
    • defines and keeps track of the representation it creates
    • provides an interface for retrieving the product
  • Director  (Shop)
    • constructs an object using the Builder interface
  • Product  (Vehicle)
    • represents the complex object under construction. ConcreteBuilder builds the product's internal representation and defines the process by which it's assembled
    • includes classes that define the constituent parts, including interfaces for assembling the parts into the final result

sample code in C#

This structural code demonstrates the Builder pattern in which complex objects are created in a step-by-step fashion. The construction process can create different object representations and provides a high level of control over the assembly of the objects.

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// Builder pattern -- Structural example




This real-world code demonstates the Builder pattern in which different vehicles are assembled in a step-by-step fashion. The Shop uses VehicleBuilders to construct a variety of Vehicles in a series of sequential steps.

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// Builder pattern -- Real World example




This .NET optimized code demonstrates the same real-world situation as above but uses modern, built-in .NET features, such as, generics, reflection, object initializers, automatic properties, etc.

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// Builder pattern -- .NET optimized




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.NET
Design Pattern
Framework 4.0


 
C# and VB.NET


   Includes:

  Gang of Four Patterns
  Head First Patterns
  Enterprise Patterns
  SOA Patterns

  WPF Best Practices
  WCF Best Practices
  LINQ Best Practices

  Model View Controller
  Model View Presenter
  Model View ViewModel

  Much more...

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